GAMIFICATION AS A TOOL FOR ENHANCING LEARNERS’ OUTCOME AND MOTIVATION. International Journal of Multidisciplinary Research in Arts, Science and Technology, [S. l.], v. 3, n. 8, p. 110–141, 2025. DOI: 10.61778/ijmrast.v3i8.167. Disponível em: https://ijmrast.com/index.php/ijmrast/article/view/167.. Acesso em: 13 sep. 2025.